夭寿啦!盐与避难所更新啦!

今天中午打开steam突然看到盐1蹦出来这么个玩意

夭寿啦!盐与避难所更新啦!

又惊又喜,点开的概述是这样的:

夭寿啦!盐与避难所更新啦!

大致意思就是:修了一些bug,然后增添了一种新模式:增强战斗,开始新游戏的选人界面即可选择经典战斗/增强战斗模式:

夭寿啦!盐与避难所更新啦!

细则如下:(后面有机翻版本)

Thanks to those that participated in the beta and various discussions to help make Enhanced mode a reality!

Please submit bugs in the bugs section and reserve this space for discussion of the patch itself.

I will be putting together a Data Dump that will have all raw data as well as comparisons and will link it here when it is done.

Release Notes

1.0.1.0

Game Modes

– Enhanced Mode added. Has changes to game mechanics and balance.

– Existing characters are now in Classic Mode.

– Players can select between Classic vs Enhanced on character creation.

– Enhanced characters have an (E) icon on the save list.

Bugs Fixed

– Melee weapon effects no longer transfer to offhand weapons or spells.

– Offhand weapons may now have their own specials. (Only used in enhanced mode)

– Warhorn duration now the intended 30 seconds.

– Using different versions of the same buff correctly resets values.

– Fixed armor per level bonus not applying to players. (introduced in patch 9)

– Mossy Charm/Fast Hitter now work with Scissor Attack.

– Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)

– Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)

– Dark Swarm no longer erroneously scales from mainhand weapon damage.

– Lightning Storm no longer erroneously scales from mainhand weapon damage.

– Lightning Storm damage changed from 20 to 35.

– Murdiella Mal now drops 24k base gold.

– Crystal Sphere now updates regional NPC bonuses immediately.

– Guide's hat now correctly shows the player's hair.

– Gaoler now drops their ear.

– LakeWitch Spray attack volume reduced.

Hitboxes, AI, and Map changes

– Dragon tail attack hitbox adjusted slightly.

– Dragon is more consistent in vertical flight. (Doesn’t fly as high)

– Dragon is less likely to jump out of the arena when under 50% hp.

– Unskinned’s charge attack hitboxes shrunk slightly to match his model.

– Nameless God’s basic sword attacks shrunk slightly to match his model.

– Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.

– Bloodless Prince’s body slam adjusted slightly.

– Guardian Blade now has its own hit-timer separate from all other hits.

– Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.

– Adjusted vertigo reset above Devara's sanctuary.

– Adjusted vertigo reset in the Thief’s area of the Red Hall.

– Adjusted floor under Nomad to prevent clipping upwards through the map.

QoL, UI, Other

– Jester's and Guide's hats reduced to +5 Item Find.

– Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.

– In game menu updated to have Main Menu exit and Exit game options.

– Poise now shows proper values in the UI.

– UI fist damage is now more accurate, was previously too high.

– UI more accurate with ring effects, especially when comparing Armors.

– UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.

– UI now shows Goldenwine damage bonus.

– UI now shows Charm and Weapon Buff damage bonuses.

– Greatscissors can transmute into Greatswords.

– Added Hide Helmet option in Game Options.

– Added basic event logging / log files for better bug tracking.

Enhanced Mode Notes

Coop

– Coop players now get their sanctuary items when the main player is at a claimed sanctuary.

Stats

– Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)

– Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)

– Health per level now softcaps at level 50 instead of 40.

– Armor per level now softcaps at level 50, granting 50% per level afterwards.

– Carry weight now softcaps at 50 endurance, granting 50% afterwards.

– Carry weight at level 1 increased slightly, from 42.5 to 44.0.

– Carry weight per endurance increased from 1.5 to 1.75.

– Poison defense’s effect on triggering poison is reduced by half (easier on high armor).

– Stamina max from 80 to 100. Stamina per point from 10 to 8.

– Focus max from 40 to 50. Focus per point from 5 to 4.

– Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.

– Negative armor values now use the same formula as positive numbers.

– Monster defenses adjusted to match the new negative calculation.

– Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.

Elemental Weapons

– Weapons with elemental damage now split damage evenly no matter the stat investment.

– Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.

Buffs

– Buff and Charm damage is now calculated on total weapon damage.

– Buff values cut in half. (100% -> 50% and 60% -> 30%).

– Matching an elemental buff with an elemental weapon is now a 20% multiplier.

– Goldenwine now has a matching bonus for pure physical weapons.

Monsters

– Many negative defenses adjusted slightly.

– Many extremely high boss resistances or repeated boss resistances adjusted.

– Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)

– Emberskulls attack adjusted, they now wind up before attacking.

– The Architect's holy orbs can no longer overlap.

– Carsejaw recovers faster after using his Sword Summon attack.

– Witch of the Lake salt drop increased from 12k to 22k.

Consumables

– All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)

– Calling Horn’s gold cost from 100 to 500.

– Bell of Return’s gold cost from 500 to 250.

– Devara red potion protection buff duration from 10 to 15 seconds.

– Redgrass now grants 120% of max HP over its duration.

– Bluegrass now grants its focus as a buff over 5 seconds.

– Hearty Roll now uses Faster Healing. 1.0 second duration.

– Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.

– Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.

– Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used. – Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.

– Wine drunkenness is triggered on 3 drinks instead of 4.

– Blue Wine now grants its focus as a buff over 5 seconds.

– Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.

– Golden Wine no longer grants poison resistance.

– Goldenwine now grants a 25% poise damage bonus.

– Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.

– Cleansing Cloth now gives only 1x per turn in.

– Defiled Flask no longer causes +25% damage on top of armor removal.

– Blood magic uses the same debuff, and is therefore a little safer to use.

Charms & Rings

– HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.

– MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.

– Silversalt charm uses its full cost for great weapons and is reduced for other weapons.

– Stone Charm now grants a simple +10 poise damage.

– Mending band from 0.25hp / sec to 1% max hp / sec.

Ammo

– Elemental Ammo now converts 50% of the weapon's damage to its type.

– Ammo no longer gives tiny bonus damage, weapon damage adjusted.

– Ammo costs restandardized and reduced.

Bows

– Bow damage increased significantly.

– Bows now deal 100% slash.

– Steel arrows now give +10% total damage.

Crossbows

– Crossbow damage increased significantly.

– Crossbows now deal 75% slash.

Pistols

– UI now shows full damage. (Had a hidden +50% bonus)

– Pistol damage decreased by 20%, including gunblade blast.

Whips

– Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.

– Whip heavy attack now deals +50% damage, but costs extra stamina.

– Damage buffed approx 10% across the board.

Fists

– Damage rescaled.

– Twinmetal Ring now acts like a weapon, changing base damage and scaling.

– Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.

– Riposte move added.

– Strong attack now deals +100% damage.

– Uppercut now deals +50% damage.

Throwing Daggers

– Damage rescaled/increased.

Daggers

– Dagger ripostes now deal 4x damage instead of the default 2x damage.

– The second hit in the Light->Light attack combo now deals 1.4x multiplier.

Wands/Staves

– Wand damage increased.

– Staff damage reduced slightly.

Weapons Other

– The Poise weapon flag now grants +10 stagger damage.

– Ripostes now deal double damage of all damage types, instead of only physical.

– Lump hammer now purchasable from any blacksmith.

– Greathammer damage reduced by 15%.

– Greataxe damage reduced by 15%.

– Greatsword damage reduced by 10%.

– Axe one handed poise damage increased from 14 to 22.

– Axe one handed combo (last hit) now deals 100% slash.

– Weapon weights restandardized.

– Greataxe weights reduced.

– Various weapon specials changed.

Armor

– Heavy Armor approx 6.5% less weight.

– Palatine Coif moved to tier 1 heavy, added poise, adjusted values.

– Various armor values changed, and specials added.

Shields

– Shield types redone, are now Round, Normal, and Tower.

– Various shields shifted around in type and tier.

– Shields no longer gain poise on level up. Poise adjusted on all shields.

– Armor poise is now additive instead of multiplicative to shield poise when blocking.

– Armor defense is now added to blocks, similar to poise.

– Various specials added to shields.

Shield Slam (Tower shields)

– Hitbox now extends into the shockwave similar to enemies.

– Base speed increased by 50%.

– Damage now scales from Strength and Shield upgrades.

– Poise damage increased significantly.

– Physical combat rings, charms, and buffs more consistently work with shield slam.

Magics/Prayers

– Tier 5 magic added.

– Various cost and damage rebalances.

– Various class tier adjustments.

Map/World

– Various upgrade items added into the map for better progression.

– Various unobtainable items added to the map.

Creed Shop Adjustments

– All merchants now sell potatoes.

– Various inventory, by creed rank, adjustments.

Monster Drops

– All stone statues are now droppable from monsters.

– Gray pearls are now droppable from certain monsters.

– Various other item drops and rates adjusted.

– Gold drops increased slightly in NG+ and above.

机翻如下:

感谢那些参与测试版和各种讨论的人,帮助增强模式成为现实!

请在错误部分提交错误,并保留此空间用于讨论补丁本身。

我将整理一个数据转储,它将包含所有原始数据和比较,并在完成后将其链接到这里。

发布说明

1.0.1.0

已修复Bug

-近战武器效果不再转移到即时武器或法术上。

-Offhand武器现在可能有自己的特色。(仅用于增强模式)

-Warhorn持续时间现在是预期的30秒。

-使用相同buff的不同版本可以正确重置值。

-固定了不适用于玩家的每级护甲加成。(在补丁9中引入)

-苔藓魅力/快速杀手现在可以使用剪刀攻击。

-银盾防雷电阻设置为0%。(防护罩不能低于0%)

-钢箭的额外伤害从3到5。(其他箭头已授予+3)

-黑暗蜂群不再错误地从主武器伤害中缩放。

-闪电风暴不再错误地从主武器伤害中缩放。

-闪电风暴造成的伤害从20变成了35。

-Murdiella Mal现在掉落24k基本黄金。

-水晶球现在立即更新区域NPC奖金。

-向导的帽子现在可以正确地显示玩家的头发。

-高勒现在垂下耳朵。

-莱克女巫喷雾攻击量减少。

点击框、人工智能和地图更改

-龙尾攻击命中率略有调整。

-龙在垂直飞行中更稳定。(没有飞得那么高)

-当马力低于50%时,龙不太可能跳出竞技场。

-Unskinned的冲锋攻击命中率略有缩小,以匹配他的模型。

-无名之神的基本剑攻击略有缩小,以匹配他的模型。

-独眼巨人的刺击和拖拽攻击命中框调整为更加一致。

-血腥王子的身体猛击稍微调整了一下。

-守护者之刃现在有了自己的命中计时器,与所有其他命中分开。

-调整眩晕重置,防止玩家被困在哈格洞穴。

-调整后的眩晕重置在德瓦拉的避难所上方。

-红厅盗贼区域调整眩晕重置。

-调整了Nomad下方的地板,以防止在地图上向上裁剪。

生活质量、用户界面、其他

-Jester和Guide的帽子减少到+5物品查找。

-现在可以通过控制器A、键盘空间或鼠标左键点击来跳过简介屏幕。

-游戏内菜单已更新,具有主菜单退出和退出游戏选项。

-Poise现在在UI中显示正确的值。

-UI拳头伤害现在更准确了,以前太高了。

-使用环形效果的UI更准确,尤其是在比较盔甲时。

-UI现在显示黄金酒,保护,以太/神圣盔甲加成。

-UI现在显示黄金酒伤害加成。

-UI现在显示法术和武器Buff的伤害加成。

-大剪刀可以变成大剑。

-在游戏选项中增加了隐藏头盔选项。

-添加了基本的事件日志/日志文件,以便更好地跟踪错误。

增强模式说明

合作模式

-合作模式玩家现在在主玩家所在的避难所领取他们的避难所物品。

统计数据

-多点武器的武器伤害软上限现在降低了。(50, 30, 24, 20)

-使用双手装填时,多发武器的力量加成减少。(50%, 25%, 16.7%, 10%)

-每级别的生命值现在从40变为50。

-每级护甲现在软上限为50级,之后每级护甲增加50%。

-现在携带重量以50耐力软上限,之后给予50%的耐力。

-1级的携带重量略有增加,从42.5增加到44.0。

-每次耐力携带重量从1.5增加到1.75。

-毒药防御触发毒药的效果减少一半(在高护甲时更容易)。

-耐力上限从80到100。每点耐力从10到8。

-焦点最大值从40到50。焦点从5点到4点。

-滚动耐力从40到35。滚环不再减少5点耐力消耗。

-负护甲值现在使用与正数相同的公式。

-怪物防御系统进行了调整,以适应新的负面计算。

-等级技能需要更少的珍珠,遵循模式1、1、2、2、3。

元素武器

-具有元素伤害的武器现在可以平均分配伤害,无论属性投入如何。

-默认元素分割为50%/50%。一对武器使用75%的元素分割。

Buff类

-Buff和法术的伤害现在是根据武器的总伤害计算的。

-buff增强数值减半。(100%->50%和60%->30%)。

-匹配一个元素buff和一个元素武器现在是20%的乘数。

-黄金酒现在拥有纯物理武器的匹配奖励。

敌人

-许多消极防御略有调整。

-调整了许多boss的伤害抗性或重复boss的抗性。

-多Boss战斗减少了他们在NG+中的生命值奖励(架构师,三人)

-火焰头骨调整了进攻,他们现在在进攻前结束。(应该指的是进攻之前头部不再燃烧?)

-建筑师的圣珠不能再重叠了。

-Carsejaw在使用剑术召唤攻击后恢复得更快。

-湖中女巫的盐滴从12k增加到22k。

消耗品

-所有焦点恢复项目现在每意志力都会获得一点奖励。(软帽时+50%,40->60)

-呼唤号角的黄金价格从100到500。

-回归之钟的黄金价格从500到250。

-Devara红色药剂保护buff持续时间为10到15秒。

-红草现在在其持续时间内给予最大生命值的120%。

-蓝草现在在5秒内将其焦点设置为buff。

-红心翻滚现在使用更快的治疗。持续1.0秒。

-法力水晶(铁者)现在在30秒内给予30点聚焦。

-战斗号角耐力从135恢复到100,在动作暂停期间从15恢复=>25,增加+50%的平衡加成。在UI中显示。

-如果Buff在使用时没有激活,Warhorns现在可以立即获得之前和新的最大hp的差异。

-每次饮酒后,醉酒的伤害从30增加到最大生命值的20%。

-醉酒是由3杯饮料而不是4杯引发的。

-蓝葡萄酒现在在5秒内将其聚焦为buff。

-金色葡萄酒不再叠加元素buff伤害。元素Buff的伤害优先,其他葡萄酒奖励保持不变。

-金酒不再具有抗毒药能力。

-Goldenwine现在可以获得25%的平衡伤害加成。

-清洁布现在提供5个疲劳治疗(焦点),并去除50%的当前伤口。

-清洁布现在每次只提供1次。

-除甲后,被玷污的烧瓶不再造成+25%的伤害。

–血液魔法使用相同的debuff,因此使用起来更安全。

法术与戒指

-符咒和武器上的吸血现在是基于武器的最大生命值的1%、2%或3%。

-魔法和武器上的MP水蛭是基于武器的0.5或1.0焦点。

-银盐符将其全部成本用于伟大的武器,而其他武器则会降低。

-石头符咒现在给予一个简单的+10姿态伤害。

-修补带从0.25马力/秒到1%最大马力/秒。

弹药

-元素弹药现在可以将武器50%的伤害转化为其类型。

-弹药不再造成微小的额外伤害,武器伤害会调整。

-弹药成本重新标准化并降低。

-弓的伤害显著增加。

-弓现在进行100%斜线。

-钢箭现在造成+10%的总伤害。

十字弓

-十字弓的伤害显著增加。

-十字弓现在打出75%的斜线。

手枪

-UI现在显示完全损坏。(拥有隐藏的+50%奖金)

-手枪伤害减少了20%,包括枪刃爆炸。

鞭子

-鞭笞者的轻攻击现在在他们的尖端有鞭笞效果,造成+50%的伤害。

-鞭笞重击现在造成+50%的伤害,但需要额外的耐力。

-整体伤害提升约10%。

拳头

-损坏程度重新调整。

-双金属环现在可以像武器一样改变基础伤害和缩放。

-增加了踢腿动作。造成+25%的伤害,+30%的姿态。如果按下“向下”,则覆盖上勾拳。

-增加了反击动作。

-强力攻击现在造成+100%的伤害。

-上击现在造成+50%的伤害。

飞刀

-损坏程度重新调整/增加。

匕首

-匕首反击现在造成4倍伤害,而不是默认的2倍伤害。

-轻->轻攻击组合中的第二次命中现在造成1.4倍的乘数。

魔杖/Staves

-魔杖伤害增加。

-人员伤亡略有减少。

其他武器

-普瓦兹武器旗现在给予+10的交错伤害。

-反击现在对所有伤害类型造成双重伤害,而不是只造成物理伤害。

-块锤现在可以从任何铁匠那里买到。

-锤击伤害降低15%。

-巨斧伤害减少15%。

-大剑伤害减少10%。

-斧头单手平衡伤害从14点增加到22点。

-斧头单手连击(最后一击)现在进行100%斜线。

-武器重量重新标准化。

-巨斧重量减轻。

-各种武器特色改变了。

装甲

-重型装甲重量减轻约6.5%。

-Palatine Coif移至第1层,增加了平衡,调整了数值。

-各种护甲值都发生了变化,并增加了特殊装备。

防护罩

-盾型重做,现在是圆形、普通和塔式。

-各种防护罩在类型和层次上变换。

-护盾在水平上升时不再保持平衡。对所有防护罩进行了调整。

-防具姿态现在是加性的,而不是乘性的。

-护甲防御现在被添加到方块中,类似于平衡。

-添加到护盾的各种特殊功能。

盾击(塔盾)

-命中框现在延伸到类似于敌人的冲击波中。

-基本速度提高了50%。

-伤害现在从力量和护盾升级开始增加。

-波伊斯伤害显著增加。

-物理战戒指、符咒和buff与盾击配合得更为一致。

魔法/祈祷

-增加了第5层魔法。

-各种成本和损害的重新平衡。

-各种等级调整。

地图/世界

-在地图中添加了各种升级项目,以获得更好的进展。

-添加到地图中的各种无法获取的项目。

誓约商人调整

-现在所有的商人都卖土豆。

-各种存货,按誓约排序,调整。

怪物掉落

-所有的石像现在都可以从怪物身上掉落。

-灰色珍珠现在可以从某些怪物身上掉落。

-其他各种商品降价并调整价格。

-NG+及以上地区的黄金跌幅略有增加。

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