今天中午打开steam突然看到盐1蹦出来这么个玩意
又惊又喜,点开的概述是这样的:
大致意思就是:修了一些bug,然后增添了一种新模式:增强战斗,开始新游戏的选人界面即可选择经典战斗/增强战斗模式:
细则如下:(后面有机翻版本)
Thanks to those that participated in the beta and various discussions to help make Enhanced mode a reality!
Please submit bugs in the bugs section and reserve this space for discussion of the patch itself.
I will be putting together a Data Dump that will have all raw data as well as comparisons and will link it here when it is done.
Release Notes
1.0.1.0
Game Modes
– Enhanced Mode added. Has changes to game mechanics and balance.
– Existing characters are now in Classic Mode.
– Players can select between Classic vs Enhanced on character creation.
– Enhanced characters have an (E) icon on the save list.
Bugs Fixed
– Melee weapon effects no longer transfer to offhand weapons or spells.
– Offhand weapons may now have their own specials. (Only used in enhanced mode)
– Warhorn duration now the intended 30 seconds.
– Using different versions of the same buff correctly resets values.
– Fixed armor per level bonus not applying to players. (introduced in patch 9)
– Mossy Charm/Fast Hitter now work with Scissor Attack.
– Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)
– Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)
– Dark Swarm no longer erroneously scales from mainhand weapon damage.
– Lightning Storm no longer erroneously scales from mainhand weapon damage.
– Lightning Storm damage changed from 20 to 35.
– Murdiella Mal now drops 24k base gold.
– Crystal Sphere now updates regional NPC bonuses immediately.
– Guide's hat now correctly shows the player's hair.
– Gaoler now drops their ear.
– LakeWitch Spray attack volume reduced.
Hitboxes, AI, and Map changes
– Dragon tail attack hitbox adjusted slightly.
– Dragon is more consistent in vertical flight. (Doesn’t fly as high)
– Dragon is less likely to jump out of the arena when under 50% hp.
– Unskinned’s charge attack hitboxes shrunk slightly to match his model.
– Nameless God’s basic sword attacks shrunk slightly to match his model.
– Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.
– Bloodless Prince’s body slam adjusted slightly.
– Guardian Blade now has its own hit-timer separate from all other hits.
– Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.
– Adjusted vertigo reset above Devara's sanctuary.
– Adjusted vertigo reset in the Thief’s area of the Red Hall.
– Adjusted floor under Nomad to prevent clipping upwards through the map.
QoL, UI, Other
– Jester's and Guide's hats reduced to +5 Item Find.
– Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.
– In game menu updated to have Main Menu exit and Exit game options.
– Poise now shows proper values in the UI.
– UI fist damage is now more accurate, was previously too high.
– UI more accurate with ring effects, especially when comparing Armors.
– UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.
– UI now shows Goldenwine damage bonus.
– UI now shows Charm and Weapon Buff damage bonuses.
– Greatscissors can transmute into Greatswords.
– Added Hide Helmet option in Game Options.
– Added basic event logging / log files for better bug tracking.
Enhanced Mode Notes
Coop
– Coop players now get their sanctuary items when the main player is at a claimed sanctuary.
Stats
– Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)
– Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)
– Health per level now softcaps at level 50 instead of 40.
– Armor per level now softcaps at level 50, granting 50% per level afterwards.
– Carry weight now softcaps at 50 endurance, granting 50% afterwards.
– Carry weight at level 1 increased slightly, from 42.5 to 44.0.
– Carry weight per endurance increased from 1.5 to 1.75.
– Poison defense’s effect on triggering poison is reduced by half (easier on high armor).
– Stamina max from 80 to 100. Stamina per point from 10 to 8.
– Focus max from 40 to 50. Focus per point from 5 to 4.
– Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.
– Negative armor values now use the same formula as positive numbers.
– Monster defenses adjusted to match the new negative calculation.
– Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.
Elemental Weapons
– Weapons with elemental damage now split damage evenly no matter the stat investment.
– Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.
Buffs
– Buff and Charm damage is now calculated on total weapon damage.
– Buff values cut in half. (100% -> 50% and 60% -> 30%).
– Matching an elemental buff with an elemental weapon is now a 20% multiplier.
– Goldenwine now has a matching bonus for pure physical weapons.
Monsters
– Many negative defenses adjusted slightly.
– Many extremely high boss resistances or repeated boss resistances adjusted.
– Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)
– Emberskulls attack adjusted, they now wind up before attacking.
– The Architect's holy orbs can no longer overlap.
– Carsejaw recovers faster after using his Sword Summon attack.
– Witch of the Lake salt drop increased from 12k to 22k.
Consumables
– All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)
– Calling Horn’s gold cost from 100 to 500.
– Bell of Return’s gold cost from 500 to 250.
– Devara red potion protection buff duration from 10 to 15 seconds.
– Redgrass now grants 120% of max HP over its duration.
– Bluegrass now grants its focus as a buff over 5 seconds.
– Hearty Roll now uses Faster Healing. 1.0 second duration.
– Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.
– Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.
– Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used. – Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.
– Wine drunkenness is triggered on 3 drinks instead of 4.
– Blue Wine now grants its focus as a buff over 5 seconds.
– Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.
– Golden Wine no longer grants poison resistance.
– Goldenwine now grants a 25% poise damage bonus.
– Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.
– Cleansing Cloth now gives only 1x per turn in.
– Defiled Flask no longer causes +25% damage on top of armor removal.
– Blood magic uses the same debuff, and is therefore a little safer to use.
Charms & Rings
– HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.
– MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.
– Silversalt charm uses its full cost for great weapons and is reduced for other weapons.
– Stone Charm now grants a simple +10 poise damage.
– Mending band from 0.25hp / sec to 1% max hp / sec.
Ammo
– Elemental Ammo now converts 50% of the weapon's damage to its type.
– Ammo no longer gives tiny bonus damage, weapon damage adjusted.
– Ammo costs restandardized and reduced.
Bows
– Bow damage increased significantly.
– Bows now deal 100% slash.
– Steel arrows now give +10% total damage.
Crossbows
– Crossbow damage increased significantly.
– Crossbows now deal 75% slash.
Pistols
– UI now shows full damage. (Had a hidden +50% bonus)
– Pistol damage decreased by 20%, including gunblade blast.
Whips
– Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.
– Whip heavy attack now deals +50% damage, but costs extra stamina.
– Damage buffed approx 10% across the board.
Fists
– Damage rescaled.
– Twinmetal Ring now acts like a weapon, changing base damage and scaling.
– Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.
– Riposte move added.
– Strong attack now deals +100% damage.
– Uppercut now deals +50% damage.
Throwing Daggers
– Damage rescaled/increased.
Daggers
– Dagger ripostes now deal 4x damage instead of the default 2x damage.
– The second hit in the Light->Light attack combo now deals 1.4x multiplier.
Wands/Staves
– Wand damage increased.
– Staff damage reduced slightly.
Weapons Other
– The Poise weapon flag now grants +10 stagger damage.
– Ripostes now deal double damage of all damage types, instead of only physical.
– Lump hammer now purchasable from any blacksmith.
– Greathammer damage reduced by 15%.
– Greataxe damage reduced by 15%.
– Greatsword damage reduced by 10%.
– Axe one handed poise damage increased from 14 to 22.
– Axe one handed combo (last hit) now deals 100% slash.
– Weapon weights restandardized.
– Greataxe weights reduced.
– Various weapon specials changed.
Armor
– Heavy Armor approx 6.5% less weight.
– Palatine Coif moved to tier 1 heavy, added poise, adjusted values.
– Various armor values changed, and specials added.
Shields
– Shield types redone, are now Round, Normal, and Tower.
– Various shields shifted around in type and tier.
– Shields no longer gain poise on level up. Poise adjusted on all shields.
– Armor poise is now additive instead of multiplicative to shield poise when blocking.
– Armor defense is now added to blocks, similar to poise.
– Various specials added to shields.
Shield Slam (Tower shields)
– Hitbox now extends into the shockwave similar to enemies.
– Base speed increased by 50%.
– Damage now scales from Strength and Shield upgrades.
– Poise damage increased significantly.
– Physical combat rings, charms, and buffs more consistently work with shield slam.
Magics/Prayers
– Tier 5 magic added.
– Various cost and damage rebalances.
– Various class tier adjustments.
Map/World
– Various upgrade items added into the map for better progression.
– Various unobtainable items added to the map.
Creed Shop Adjustments
– All merchants now sell potatoes.
– Various inventory, by creed rank, adjustments.
Monster Drops
– All stone statues are now droppable from monsters.
– Gray pearls are now droppable from certain monsters.
– Various other item drops and rates adjusted.
– Gold drops increased slightly in NG+ and above.
机翻如下:
感谢那些参与测试版和各种讨论的人,帮助增强模式成为现实!
请在错误部分提交错误,并保留此空间用于讨论补丁本身。
我将整理一个数据转储,它将包含所有原始数据和比较,并在完成后将其链接到这里。
发布说明
1.0.1.0
已修复Bug
-近战武器效果不再转移到即时武器或法术上。
-Offhand武器现在可能有自己的特色。(仅用于增强模式)
-Warhorn持续时间现在是预期的30秒。
-使用相同buff的不同版本可以正确重置值。
-固定了不适用于玩家的每级护甲加成。(在补丁9中引入)
-苔藓魅力/快速杀手现在可以使用剪刀攻击。
-银盾防雷电阻设置为0%。(防护罩不能低于0%)
-钢箭的额外伤害从3到5。(其他箭头已授予+3)
-黑暗蜂群不再错误地从主武器伤害中缩放。
-闪电风暴不再错误地从主武器伤害中缩放。
-闪电风暴造成的伤害从20变成了35。
-Murdiella Mal现在掉落24k基本黄金。
-水晶球现在立即更新区域NPC奖金。
-向导的帽子现在可以正确地显示玩家的头发。
-高勒现在垂下耳朵。
-莱克女巫喷雾攻击量减少。
点击框、人工智能和地图更改
-龙尾攻击命中率略有调整。
-龙在垂直飞行中更稳定。(没有飞得那么高)
-当马力低于50%时,龙不太可能跳出竞技场。
-Unskinned的冲锋攻击命中率略有缩小,以匹配他的模型。
-无名之神的基本剑攻击略有缩小,以匹配他的模型。
-独眼巨人的刺击和拖拽攻击命中框调整为更加一致。
-血腥王子的身体猛击稍微调整了一下。
-守护者之刃现在有了自己的命中计时器,与所有其他命中分开。
-调整眩晕重置,防止玩家被困在哈格洞穴。
-调整后的眩晕重置在德瓦拉的避难所上方。
-红厅盗贼区域调整眩晕重置。
-调整了Nomad下方的地板,以防止在地图上向上裁剪。
生活质量、用户界面、其他
-Jester和Guide的帽子减少到+5物品查找。
-现在可以通过控制器A、键盘空间或鼠标左键点击来跳过简介屏幕。
-游戏内菜单已更新,具有主菜单退出和退出游戏选项。
-Poise现在在UI中显示正确的值。
-UI拳头伤害现在更准确了,以前太高了。
-使用环形效果的UI更准确,尤其是在比较盔甲时。
-UI现在显示黄金酒,保护,以太/神圣盔甲加成。
-UI现在显示黄金酒伤害加成。
-UI现在显示法术和武器Buff的伤害加成。
-大剪刀可以变成大剑。
-在游戏选项中增加了隐藏头盔选项。
-添加了基本的事件日志/日志文件,以便更好地跟踪错误。
增强模式说明
合作模式
-合作模式玩家现在在主玩家所在的避难所领取他们的避难所物品。
统计数据
-多点武器的武器伤害软上限现在降低了。(50, 30, 24, 20)
-使用双手装填时,多发武器的力量加成减少。(50%, 25%, 16.7%, 10%)
-每级别的生命值现在从40变为50。
-每级护甲现在软上限为50级,之后每级护甲增加50%。
-现在携带重量以50耐力软上限,之后给予50%的耐力。
-1级的携带重量略有增加,从42.5增加到44.0。
-每次耐力携带重量从1.5增加到1.75。
-毒药防御触发毒药的效果减少一半(在高护甲时更容易)。
-耐力上限从80到100。每点耐力从10到8。
-焦点最大值从40到50。焦点从5点到4点。
-滚动耐力从40到35。滚环不再减少5点耐力消耗。
-负护甲值现在使用与正数相同的公式。
-怪物防御系统进行了调整,以适应新的负面计算。
-等级技能需要更少的珍珠,遵循模式1、1、2、2、3。
元素武器
-具有元素伤害的武器现在可以平均分配伤害,无论属性投入如何。
-默认元素分割为50%/50%。一对武器使用75%的元素分割。
Buff类
-Buff和法术的伤害现在是根据武器的总伤害计算的。
-buff增强数值减半。(100%->50%和60%->30%)。
-匹配一个元素buff和一个元素武器现在是20%的乘数。
-黄金酒现在拥有纯物理武器的匹配奖励。
敌人
-许多消极防御略有调整。
-调整了许多boss的伤害抗性或重复boss的抗性。
-多Boss战斗减少了他们在NG+中的生命值奖励(架构师,三人)
-火焰头骨调整了进攻,他们现在在进攻前结束。(应该指的是进攻之前头部不再燃烧?)
-建筑师的圣珠不能再重叠了。
-Carsejaw在使用剑术召唤攻击后恢复得更快。
-湖中女巫的盐滴从12k增加到22k。
消耗品
-所有焦点恢复项目现在每意志力都会获得一点奖励。(软帽时+50%,40->60)
-呼唤号角的黄金价格从100到500。
-回归之钟的黄金价格从500到250。
-Devara红色药剂保护buff持续时间为10到15秒。
-红草现在在其持续时间内给予最大生命值的120%。
-蓝草现在在5秒内将其焦点设置为buff。
-红心翻滚现在使用更快的治疗。持续1.0秒。
-法力水晶(铁者)现在在30秒内给予30点聚焦。
-战斗号角耐力从135恢复到100,在动作暂停期间从15恢复=>25,增加+50%的平衡加成。在UI中显示。
-如果Buff在使用时没有激活,Warhorns现在可以立即获得之前和新的最大hp的差异。
-每次饮酒后,醉酒的伤害从30增加到最大生命值的20%。
-醉酒是由3杯饮料而不是4杯引发的。
-蓝葡萄酒现在在5秒内将其聚焦为buff。
-金色葡萄酒不再叠加元素buff伤害。元素Buff的伤害优先,其他葡萄酒奖励保持不变。
-金酒不再具有抗毒药能力。
-Goldenwine现在可以获得25%的平衡伤害加成。
-清洁布现在提供5个疲劳治疗(焦点),并去除50%的当前伤口。
-清洁布现在每次只提供1次。
-除甲后,被玷污的烧瓶不再造成+25%的伤害。
–血液魔法使用相同的debuff,因此使用起来更安全。
法术与戒指
-符咒和武器上的吸血现在是基于武器的最大生命值的1%、2%或3%。
-魔法和武器上的MP水蛭是基于武器的0.5或1.0焦点。
-银盐符将其全部成本用于伟大的武器,而其他武器则会降低。
-石头符咒现在给予一个简单的+10姿态伤害。
-修补带从0.25马力/秒到1%最大马力/秒。
弹药
-元素弹药现在可以将武器50%的伤害转化为其类型。
-弹药不再造成微小的额外伤害,武器伤害会调整。
-弹药成本重新标准化并降低。
弓
-弓的伤害显著增加。
-弓现在进行100%斜线。
-钢箭现在造成+10%的总伤害。
十字弓
-十字弓的伤害显著增加。
-十字弓现在打出75%的斜线。
手枪
-UI现在显示完全损坏。(拥有隐藏的+50%奖金)
-手枪伤害减少了20%,包括枪刃爆炸。
鞭子
-鞭笞者的轻攻击现在在他们的尖端有鞭笞效果,造成+50%的伤害。
-鞭笞重击现在造成+50%的伤害,但需要额外的耐力。
-整体伤害提升约10%。
拳头
-损坏程度重新调整。
-双金属环现在可以像武器一样改变基础伤害和缩放。
-增加了踢腿动作。造成+25%的伤害,+30%的姿态。如果按下“向下”,则覆盖上勾拳。
-增加了反击动作。
-强力攻击现在造成+100%的伤害。
-上击现在造成+50%的伤害。
飞刀
-损坏程度重新调整/增加。
匕首
-匕首反击现在造成4倍伤害,而不是默认的2倍伤害。
-轻->轻攻击组合中的第二次命中现在造成1.4倍的乘数。
魔杖/Staves
-魔杖伤害增加。
-人员伤亡略有减少。
其他武器
-普瓦兹武器旗现在给予+10的交错伤害。
-反击现在对所有伤害类型造成双重伤害,而不是只造成物理伤害。
-块锤现在可以从任何铁匠那里买到。
-锤击伤害降低15%。
-巨斧伤害减少15%。
-大剑伤害减少10%。
-斧头单手平衡伤害从14点增加到22点。
-斧头单手连击(最后一击)现在进行100%斜线。
-武器重量重新标准化。
-巨斧重量减轻。
-各种武器特色改变了。
装甲
-重型装甲重量减轻约6.5%。
-Palatine Coif移至第1层,增加了平衡,调整了数值。
-各种护甲值都发生了变化,并增加了特殊装备。
防护罩
-盾型重做,现在是圆形、普通和塔式。
-各种防护罩在类型和层次上变换。
-护盾在水平上升时不再保持平衡。对所有防护罩进行了调整。
-防具姿态现在是加性的,而不是乘性的。
-护甲防御现在被添加到方块中,类似于平衡。
-添加到护盾的各种特殊功能。
盾击(塔盾)
-命中框现在延伸到类似于敌人的冲击波中。
-基本速度提高了50%。
-伤害现在从力量和护盾升级开始增加。
-波伊斯伤害显著增加。
-物理战戒指、符咒和buff与盾击配合得更为一致。
魔法/祈祷
-增加了第5层魔法。
-各种成本和损害的重新平衡。
-各种等级调整。
地图/世界
-在地图中添加了各种升级项目,以获得更好的进展。
-添加到地图中的各种无法获取的项目。
誓约商人调整
-现在所有的商人都卖土豆。
-各种存货,按誓约排序,调整。
怪物掉落
-所有的石像现在都可以从怪物身上掉落。
-灰色珍珠现在可以从某些怪物身上掉落。
-其他各种商品降价并调整价格。
-NG+及以上地区的黄金跌幅略有增加。
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